Gamification of stroke rehabilitation exercises using a smartphone.
Carlos FerreiraVânia GuimarãesAntónio SantosInês SousaPublished in: PervasiveHealth (2014)
Keyphrases
- user experience
- mobile devices
- mobile applications
- game design
- daily life
- virtual reality
- brain injury
- alphanumeric characters
- game mechanics
- sketch recognition
- learning guide
- chinese characters
- human computer interaction
- serious games
- relational databases
- motor skills
- information systems
- genetic algorithm
- neural network
- daily living
- databases
- revised edition
- real time