The construction and validation of a Questionnaire of Gamification Skills in Teachers (QGST).
William Reyes CabreraPublished in: IxD&A (2022)
Keyphrases
- information literacy
- learning environment
- helping students
- lifelong learning
- critical thinking
- e learning
- classroom instruction
- professional development
- computer skills
- teaching methods
- special education
- young students
- elementary students
- learning process
- authoring tool
- life long
- high school
- educational settings
- educational technology
- subject matter
- learning community
- problem based learning
- technology enhanced
- learning scenarios
- user experience
- training sessions
- online learning
- multiple choice
- higher education
- high school students
- educational experiences
- game design