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A best practice for gamification in large companies: An extensive study focusing inter-generational acceptance.

Polona CasermanKim Annabell BaumgartnerStefan GöbelOliver Korn
Published in: Multim. Tools Appl. (2024)
Keyphrases
  • statistically significant
  • empirical studies
  • real world
  • case study
  • learning process
  • statistical analysis