Effect of hand-avatar in a selection task using a tablet as input device in an immersive virtual environment.
Luis AfonsoPaulo DiasCarlos FerreiraBeatriz Sousa SantosPublished in: 3DUI (2017)
Keyphrases
- virtual environment
- input device
- virtual world
- virtual reality
- augmented reality
- multi user
- tablet pc
- user interface
- computer graphics
- hand gestures
- physical environment
- virtual space
- human computer interaction
- interaction model
- virtual humans
- gesture recognition
- eye gaze
- virtual characters
- eye tracker
- computer vision
- haptic device