Towards Motor Learning in Augmented Reality: Imitating an Avatar.
Eva LampenMaximilian LierschJannes LehwaldPublished in: HCI (49) (2020)
Keyphrases
- augmented reality
- motor learning
- human computer interaction
- virtual reality
- human brain
- brain computer interface
- virtual world
- virtual objects
- skill acquisition
- user interface
- real scenes
- mixed reality
- sensory motor
- virtual environment
- real environment
- head mounted display
- eye tracking
- humanoid robot
- motor skills
- biologically inspired
- biologically plausible
- computer vision
- three dimensional
- image processing