Training Socially Responsible Engineers by Developing Accessible Video Games.
Rafael Molina-CarmonaRosana Satorre-CuerdaCarlos Villagrá ArnedoPatricia Compañ-RosiquePublished in: HCI (26) (2017)
Keyphrases
- video games
- serious games
- learning experience
- game play
- educational games
- game playing
- game design
- computer games
- training set
- computational intelligence
- game development
- training process
- multi agent
- learning tools
- social interaction
- supervised learning
- learning process
- artificial neural networks
- computer science
- e learning
- commercial games