Geometry clipmaps: terrain rendering using nested regular grids.
Frank LosassoHugues HoppePublished in: ACM Trans. Graph. (2004)
Keyphrases
- real time rendering
- terrain modeling
- three dimensional
- computer graphics
- image synthesis
- view dependent
- image based rendering
- gpu implementation
- real time
- light field rendering
- grid computing
- multiresolution
- configuration space
- rendered images
- d scene
- high fidelity
- texture mapping
- volume rendering
- geometric models
- geometric structure
- ray tracing
- digital elevation models
- hierarchical structure
- high quality