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Effects of Gamified Augmented Reality in Public Spaces.

Marius NoreikisNina SavelaMarkus KaakinenYu XiaoAtte Oksanen
Published in: IEEE Access (2019)
Keyphrases
  • augmented reality
  • public space
  • virtual objects
  • virtual reality
  • user interface
  • human computer interaction
  • multi user
  • live video
  • computer vision
  • image processing
  • viewpoint