Login / Signup
Effects of Gamified Augmented Reality in Public Spaces.
Marius Noreikis
Nina Savela
Markus Kaakinen
Yu Xiao
Atte Oksanen
Published in:
IEEE Access (2019)
Keyphrases
</>
augmented reality
public space
virtual objects
virtual reality
user interface
human computer interaction
multi user
live video
computer vision
image processing
viewpoint