Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game.
Fabio ZambettaWilliam L. RaffeMarco TamassiaFlorian 'Floyd' MuellerXiaodong LiNiels QuintenRakesh PatibandaDaniel DangJon SatterleyPublished in: ACM Trans. Comput. Hum. Interact. (2020)
Keyphrases
- augmented reality
- learning games
- virtual objects
- mixed reality
- virtual reality
- virtual world
- markerless
- human computer interaction
- computer games
- multi user
- real scenes
- real environment
- promising experimental results demonstrate
- mobile augmented reality
- head mounted display
- game design
- educational games
- video games
- real time
- serious games
- live video
- computer generated images
- molecular structures
- user interface