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Experiential Learning in Virtual Worlds - A Case Study for Entrepreneurial Training.
Stefan Stieglitz
Christoph Lattemann
Miriam Kallischnigg
Published in:
AMCIS (2010)
Keyphrases
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virtual world
experiential learning
virtual environment
st century
physical world
mixed reality
virtual reality
case study
virtual communities
technology enhanced
effective learning
game design
user interface
serious games
game based learning
immersive environments