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GPU-Based Ray Casting of Stacked Out-of-Core Height Fields.

Christopher LuxBernd Fröhlich
Published in: ISVC (1) (2011)
Keyphrases
  • ray casting
  • volume rendering
  • volume data
  • gpu implementation
  • volume visualization
  • ray tracing
  • implicit surfaces
  • graphics hardware
  • deformable models
  • structure from motion
  • parallel processing
  • parallel architectures