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Narrative and aesthetics as antecedents of perceived learning in serious games.

Andreas AlexiouMichaéla C. SchippersIlan OshriSpyros Angelopoulos
Published in: Inf. Technol. People (2022)
Keyphrases
  • serious games
  • learning algorithm
  • learning process
  • educational software
  • real world
  • social networks
  • reinforcement learning
  • computer games
  • learning scenarios
  • educational games
  • digital games
  • intelligent tutoring