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Ego depletion increases regulatory success in educational digital media environments.
Bryan M. Vanco
John L. Christensen
Published in:
Comput. Hum. Behav. (2016)
Keyphrases
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digital media
multimedia
digital technologies
digital games
digital content
e learning
real world
learning technologies
educational games
digital data
learning design
dynamic environments
learning community
educational technology
social sciences
game based learning
learning analytics
multimedia data