Virtual environments for social skills training: comments from two adolescents with autistic spectrum disorder.
Sarah ParsonsAnne LeonardPeter MitchellPublished in: Comput. Educ. (2006)
Keyphrases
- virtual environment
- serious games
- social skills
- virtual humans
- virtual training
- virtual reality
- virtual world
- synthetic characters
- virtual characters
- multi user
- collision detection
- computer graphics
- educational games
- learning processes
- real world
- design principles
- virtual objects
- real environment
- video games
- role play
- computer games
- human computer interaction
- three dimensional