Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity.
Geertje BekebredeCarissa ChamplinPublished in: ISAGA (2021)
Keyphrases
- higher education
- learning technologies
- distance learning
- learning in higher education
- hong kong
- e learning
- blended learning
- mobile learning
- tertiary education
- online learning
- problem based learning
- technology enhanced
- higher education institutions
- m learning
- learning management systems
- open university
- computer games
- educational contexts
- hybrid learning
- networked learning
- online education
- open educational resources
- information literacy
- faculty members
- learning tools
- corporate training
- educational games