Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays.
Oliver BimberAnselm GrundhöferThomas ZeidlerDaniel DanchPedro KapakosPublished in: VR (2006)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- learning environment
- multi user
- learning experience
- human computer interaction
- virtual space
- virtual reality technology
- computer vision
- computer graphics
- immersive virtual environments
- artificial intelligence
- case study
- immersive environments
- virtual reality environments