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LinSSS: linear decomposition of heterogeneous subsurface scattering for real-time screen-space rendering.

Tatsuya YatagawaYasushi YamaguchiShigeo Morishima
Published in: Vis. Comput. (2020)
Keyphrases
  • real time
  • subsurface scattering
  • realistic image synthesis
  • graphics hardware
  • high quality
  • global illumination
  • space time
  • computer graphics
  • structured light
  • image synthesis