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LinSSS: linear decomposition of heterogeneous subsurface scattering for real-time screen-space rendering.
Tatsuya Yatagawa
Yasushi Yamaguchi
Shigeo Morishima
Published in:
Vis. Comput. (2020)
Keyphrases
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real time
subsurface scattering
realistic image synthesis
graphics hardware
high quality
global illumination
space time
computer graphics
structured light
image synthesis