Multi-Resolution Rendering for Computationally Expensive Lighting Effects.
Simon BesenthalSebastian MaischTimo RopinskiPublished in: CoRR (2019)
Keyphrases
- computationally expensive
- multiresolution
- global illumination
- ray tracing
- computationally efficient
- computer graphics
- brute force
- monte carlo
- high fidelity
- data sets
- real time
- viewpoint
- coarse to fine
- iterative methods
- illumination conditions
- neural network
- wavelet transform
- image synthesis
- genetic algorithm
- photorealistic
- light transport
- candidate solutions
- texture mapping
- high quality
- image fusion
- lighting conditions
- evolutionary algorithm