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Modeling player session times of on-line games.

Francis ChangWu-chang Feng
Published in: NETGAMES (2003)
Keyphrases
  • game play
  • orders of magnitude
  • imperfect information
  • repeated games
  • computer games
  • game mechanics
  • pure nash equilibria
  • information retrieval
  • reinforcement learning
  • game theory
  • game design
  • game playing
  • online game