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Using local lag and timewarp to improve performance for real life multi-player online games.

Dingliang LiangPaul Boustead
Published in: NETGAMES (2006)
Keyphrases
  • online game
  • multi player
  • game playing
  • educational games
  • computer games
  • online gaming
  • virtual communities
  • online communities
  • mobile phone
  • learning experience
  • game based learning