Characterization and Evaluation of Serious Games: A Perspective of Their Use in Higher Education.
Imed BoughzalaIkram BououdHélène MichelPublished in: HICSS (2013)
Keyphrases
- higher education
- serious games
- learning technologies
- mobile learning
- distance learning
- online learning
- learning management systems
- learning in higher education
- e learning
- virtual environment
- blended learning
- networked learning
- technology enhanced
- educational games
- open university
- hong kong
- hybrid learning
- computer games
- game play
- knowledge practices
- game design
- design principles
- video games
- evaluation model
- digital games
- artificial intelligence
- machine learning