Mixed Reality in Education, Entertainment, and Training.
Charles E. HughesChristopher B. StapletonDarin E. HughesEileen M. SmithPublished in: IEEE Computer Graphics and Applications (2005)
Keyphrases
- mixed reality
- distance learning
- learning games
- augmented reality
- remote laboratories
- serious games
- virtual world
- computer generated imagery
- online learning
- digital museum
- intelligent environments
- training set
- higher education
- video games
- e learning
- computer games
- intelligent systems
- digital libraries
- virtual humans
- active learning
- interactive narrative
- multimedia