Gamifying learning experiences: Practical implications and outcomes.
Adrián DomínguezJoseba Saenz-de-NavarreteLuis de MarcosLuis Fernández SanzCarmen PagésJosé-Javier MartínezPublished in: Comput. Educ. (2013)
Keyphrases
- learning experience
- learning tools
- e learning
- learning outcomes
- learning process
- mobile learning
- learning styles
- learning resources
- video games
- learning scenarios
- learning tasks
- virtual learning environments
- computer based learning
- learning opportunities
- assessment tool
- technology supported
- learning algorithm
- m learning
- learning design
- learning materials
- collaborative learning
- digital libraries
- data mining