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A generic and efficient emotion-driven approach toward personalized assessment and adaptation in serious games.
Belkacem Mostefai
Amar Balla
Philippe Trigano
Published in:
Cogn. Syst. Res. (2019)
Keyphrases
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serious games
virtual environment
user profiles
artificial intelligence
e learning
adaptive learning
virtual characters
databases
computer games
learning scenarios
game design
game development