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A generic and efficient emotion-driven approach toward personalized assessment and adaptation in serious games.

Belkacem MostefaiAmar BallaPhilippe Trigano
Published in: Cogn. Syst. Res. (2019)
Keyphrases
  • serious games
  • virtual environment
  • user profiles
  • artificial intelligence
  • e learning
  • adaptive learning
  • virtual characters
  • databases
  • computer games
  • learning scenarios
  • game design
  • game development