Experiences on the use of a game for improving learning and assessing knowledge.
Antoni Lluís MesquidaAntònia Mas PicahacoPublished in: Comput. Appl. Eng. Educ. (2018)
Keyphrases
- learning systems
- learning algorithm
- background knowledge
- knowledge acquisition
- prior knowledge
- knowledge transfer
- domain knowledge
- supervised learning
- online learning
- knowledge base
- english vocabulary
- learning from experience
- digital games
- learning process
- knowledge sharing
- video games
- educational games
- knowledge management
- active learning
- learning opportunities
- previously learned
- interactive learning environments
- acquire knowledge
- knowledge acquired
- role playing
- case study