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Analyzing the effect of game-elements in e-learning environments through MBTI-based personalization.
Negar Shabihi
Fattaneh Taghiyareh
Mohammad Hossein Abdoli
Published in:
IST (2016)
Keyphrases
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game theory
computer games
pursuit evasion
nash equilibrium
recommender systems
game playing
virtual world
video games
learning environment
learning technologies
user profiles
educational games
game play
game design
optimal strategy
stochastic games
perfect information
negative impact
real time strategy games