Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment.
G. Michael YoungbloodLawrence B. HolderPublished in: FLAIRS Conference (2003)
Keyphrases
- real time
- human behavior
- robot behavior
- mobile robot
- real time embedded systems
- vision system
- real environment
- adaptive behavior
- artificial systems
- virtual agents
- autonomous robots
- control system
- human users
- agent behavior
- physical world
- high speed
- changing environment
- affective states
- human subjects
- video games
- human experts
- computer games
- human decision making
- quality of service
- reinforcement learning