Collecting Data from Senior Citizens Using Serious Games.
Maximilian KarthanPaul RomahnRüdiger PryssHans A. KestlerJohannes SchobelPublished in: ICIMTH (2022)
Keyphrases
- serious games
- collecting data
- senior citizens
- user friendly
- collected data
- data collection
- virtual environment
- digital divide
- cyber security
- educational games
- video games
- learning processes
- learning scenarios
- computer games
- electronic medical record
- design principles
- information technology
- social networks
- smart grid
- online learning
- data analysis
- information systems