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Review of Research on Computer Games for Tibetan Chess.
Xiali Li
Songting Deng
Xinyang Wang
Yongji Li
Licheng Wu
Junxian Duan
Published in:
DASC/PiCom/DataCom/CyberSciTech (2016)
Keyphrases
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computer games
board game
game playing
game design
human players
digital storytelling
educational games
video games
game play
artificial intelligence
evaluation function
educational software
serious games
digital entertainment
computer chess
game ai
synthetic characters
game tree
commercial games
case study