Work-game balance: Work interference, social capital, and tactical play in a mobile massively multiplayer online real-time strategy game.
Anya Hommadova LuStephen CarradiniPublished in: New Media Soc. (2020)
Keyphrases
- real time strategy games
- imperfect information
- social capital
- online game
- game playing
- game theoretic
- multi player
- role playing game
- case based planning
- mobile games
- multi agent
- mobile devices
- information flow
- human capital
- game theory
- knowledge sharing
- educational games
- nash equilibrium
- online communities
- game play
- public sector
- computer games
- knowledge base
- artificial intelligence
- information and communication technologies
- low cost
- search algorithm
- cooperative
- learning environment