Antecedents and Consequences of User Acceptance of Three-Dimensional Virtual Worlds in Higher Education.
Reza GhanbarzadehAmir Hossein GhapanchiPublished in: J. Inf. Technol. Educ. Res. (2020)
Keyphrases
- higher education
- virtual world
- user acceptance
- technology acceptance
- virtual environment
- mobile services
- learning technologies
- e learning
- information systems
- end users
- online learning
- distance learning
- perceived usefulness
- mobile learning
- hong kong
- factors influencing
- social influence
- learning management systems
- service quality
- virtual communities
- user satisfaction
- blended learning
- m learning
- cognitive style
- statistically significant
- game based learning
- positive effects
- social networks
- problem based learning