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Hardware-Based Ray Casting for Tetrahedral Meshes.
Manfred Weiler
Martin Kraus
Markus Merz
Thomas Ertl
Published in:
IEEE Visualization (2003)
Keyphrases
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volume rendering
ray casting
graphics hardware
volume visualization
volume data
real time
texture mapping
implicit surfaces
processing speed
d mesh
gpu implementation
ct data
parallel architectures
patient specific
delaunay triangulation
embedded systems
image processing