Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator.
Maria SaridakiConstantinos MourlasPublished in: VS-GAMES (2011)
Keyphrases
- serious games
- game based learning
- communication skills
- digital games
- learning activities
- student learning
- learning environment
- learning processes
- educational games
- collaborative learning
- virtual environment
- video games
- intelligent tutoring
- game design
- learning scenarios
- educational tools
- computer games
- classroom environment
- project based learning
- learning outcomes
- elementary school
- middle school
- student engagement
- game play
- deaf students
- elementary school students
- writing skills
- qualitative case study
- data structures and algorithms
- game engine
- learning process
- game development
- grade students
- science education
- control group
- learning experience
- high school
- hong kong
- learning opportunities
- secondary school
- e learning
- learning tools
- professional development
- distance learning
- student participation
- online learning
- learning objects
- case study