Sketch-based shape-constrained fireworks simulation in head-mounted virtual reality.
Xiaoyu CuiRuifan CaiXiangjun TangZhigang DengXiaogang JinPublished in: Comput. Animat. Virtual Worlds (2020)
Keyphrases
- virtual reality
- augmented reality
- head mounted
- virtual humans
- virtual environment
- virtual training
- computer graphics
- virtual world
- eye tracking
- three dimensional
- shape model
- virtual reality technology
- eye tracker
- eye movements
- virtual museum
- interactive virtual
- tangible user interface
- simulation environment
- computer vision
- collaborative virtual environments
- space time