Comparative Analysis of Cricket Games in VR and Other Traditional Display Environments.
Md. Zarif KaisarMd. Sirajuddin BornoFahim EstiyakMd. Shayanul HaqFarhana Sayed JuthiKhandaker Tabin HasanPublished in: HCI (49) (2020)
Keyphrases
- comparative analysis
- virtual reality
- virtual environment
- real time
- fusion scheme
- computer games
- game design
- game theory
- semi quantitative
- serious games
- video games
- virtual world
- nash equilibria
- human computation
- leader follower
- perfect information
- interactive narrative
- coalitional games
- physical objects
- game playing
- educational games
- nash equilibrium
- search algorithm