An Embodied User Interface for Increasing Physical Activities in Game.
Si-Jung KimWoodrow W. Winchester IIIYun-Bum ChoiJuck-Sik LeePublished in: CVPR (2007)
Keyphrases
- user interface
- physical world
- role playing
- virtual world
- game theory
- imperfect information
- video games
- computer games
- game playing
- activity recognition
- daily life
- game play
- optimal strategy
- human computer interaction
- pursuit evasion
- physical space
- educational games
- perfect information
- cognitive process
- virtual space
- real time strategy games
- application development
- neural network
- learning scenarios
- user experience
- learning experience
- mobile devices
- social networks