Real-world project experience for IT students through honors scholars program.
Annu PrabhakarGeorge SuckariehPublished in: SIGITE Conference (2004)
Keyphrases
- practical experience
- real world
- semester long
- national science foundation
- educational settings
- multi user virtual environments
- programming course
- case study
- project based learning
- introductory programming
- engineering students
- applied sciences
- programming education
- carnegie mellon university
- curriculum design
- digital government
- learning experience
- higher education
- tertiary education
- undergraduate engineering
- e learning
- learning environment
- secondary school
- student learning
- personal experience
- distance education
- learning community
- programming skills
- computer programs
- computer science curriculum
- programming exercises
- distance learning
- upper level
- team members
- novice programmers
- engineering education
- problem based learning
- high school
- collaborative learning
- technology enhanced
- innovative ways
- learning activities
- feel comfortable
- automatic assessment
- college students
- doctoral consortium
- online learning
- learning outcomes
- digital games
- video games
- semi structured interviews
- special education
- control group
- blended learning