Health and Safety of VR Use by Children in an Educational Use Case.
Robert RauschenbergerBrandon BarakatPublished in: VR (2020)
Keyphrases
- educational software
- educational games
- virtual reality
- primary school
- collaborative virtual environments
- virtual environment
- pilot study
- health care
- e learning
- distance education
- early childhood
- learning technologies
- tangible user interface
- young children
- educational technology
- learning analytics
- learning design
- school children
- three dimensional
- children learn
- object oriented
- elementary school students
- metadata
- computer games
- serious games
- computer graphics
- learning tools
- learning process
- teaching methods
- augmented reality
- requirements elicitation
- video games
- information systems