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Progressive volume rendering of unstructured grids on modern GPUs.
Steven P. Callahan
Louis Bavoil
Valerio Pascucci
Cláudio T. Silva
Published in:
SIGGRAPH Sketches (2006)
Keyphrases
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volume rendering
graphics hardware
volume data
volume visualization
real time
processing speed
graphics processing units
image based rendering
ray casting
texture mapping
computer graphics
general purpose
parallel processing
grid computing
direct volume rendering
ct data
image processing