Interactive Sound Rendering on Mobile Devices using Ray-Parameterized Reverberation Filters.
Carl SchisslerDinesh ManochaPublished in: CoRR (2018)
Keyphrases
- mobile devices
- ray tracing
- computer graphics
- ray casting
- high fidelity
- context aware
- sound source
- image processing
- high quality
- mobile learning
- image synthesis
- photorealistic
- mobile computing
- real time rendering
- real time
- smart phones
- mobile phone
- tablet computers
- mobile users
- mobile applications
- mobile environments
- user friendly
- virtual reality
- computing devices
- low pass filter
- edge enhancement
- adaptive filtering
- hardware platforms
- user interaction
- image based modeling
- virtual environment
- volume rendering
- ubiquitous computing
- texture mapping
- order statistics
- d scene
- gabor filters
- location based services