The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality.
Martin MisiakNiko WissmannArnulph FuhrmannMarc Erich LatoschikPublished in: VRST (2019)
Keyphrases
- virtual reality
- computer graphics
- three dimensional
- photorealistic
- view dependent
- virtual environment
- computer vision
- real time rendering
- augmented reality
- real time
- view synthesis
- virtual world
- depth map
- multi sensory
- stereo vision
- virtual reality technology
- interactive virtual
- texture mapping
- image based rendering
- stereo images
- computer animation
- image processing
- pattern recognition
- visual data mining
- stereo matching
- multi camera
- d scene
- human computer interaction
- multi view
- digital libraries
- virtual humans
- implicit surfaces
- virtual laboratory
- complex scenes
- collaborative virtual environments
- virtual training
- virtual museum