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Particle-based drop animation on meshes in real time.
Khalid Djado
Richard Egli
Fabrice Granger
Published in:
Comput. Animat. Virtual Worlds (2012)
Keyphrases
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real time
multiresolution
control system
low cost
variable resolution
user interface
multi objective
live video
computer animation
d mesh
data acquisition
computer graphics
vision system
high speed
image segmentation
case study
learning algorithm
information retrieval
data sets