graders through an e-learning platform: A game-based approach.
Diamantis KintsakisMaria RangoussiPublished in: EDUCON (2017)
Keyphrases
- e learning
- life long
- video games
- learning environment
- learning experience
- learning outcomes
- game play
- learning materials
- higher education
- learning resources
- computer games
- game playing
- game theory
- pervasive learning
- game theoretic
- real time
- distance education
- serious games
- online learning
- learning objects
- imperfect information
- learning objectives
- game design
- life long learning
- nash equilibria
- learning platform
- perfect information
- pilot testing
- learning technologies
- multimedia
- multi agent
- game engine
- virtual classroom
- service management
- repeated games
- content management
- online game
- knowledge management
- control group
- learning activities
- virtual world