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Encouraging Correct Tooth Brushing Habits Among Children in the B40 Community Through Gamification.

Elavarasi KuppusamyFarinawati YazidMurshida Marizan NorChui Ling GooMuhammad Syafiq Asyraf RosliRohaya Megat Abdul WahabA. Imran Nordin
Published in: IVIC (2019)
Keyphrases
  • pilot study
  • user experience
  • online communities
  • real world
  • information retrieval
  • information technology
  • end users
  • learning objects
  • serious games
  • young children