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An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores.
Bin Wang
Ingo Wald
Nate Morrical
Will Usher
Lin Mu
Karsten Thompson
Richard Hughes
Published in:
Comput. Phys. Commun. (2022)
Keyphrases
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gpu accelerated
real time
ray tracing
computer vision
dynamic programming
detection method
image synthesis
support vector machine
computer graphics
optimization method
image space
optimization process
d mesh