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An GPU-accelerated particle tracking method for Eulerian-Lagrangian simulations using hardware ray tracing cores.

Bin WangIngo WaldNate MorricalWill UsherLin MuKarsten ThompsonRichard Hughes
Published in: Comput. Phys. Commun. (2022)
Keyphrases
  • gpu accelerated
  • real time
  • ray tracing
  • computer vision
  • dynamic programming
  • detection method
  • image synthesis
  • support vector machine
  • computer graphics
  • optimization method
  • image space
  • optimization process
  • d mesh