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Modeling perceived difficulty in game levels.

Daniel WheatMartin MasekChiou-Peng LamPhilip Hingston
Published in: ACSW (2016)
Keyphrases
  • game theory
  • data sets
  • neural network
  • artificial intelligence
  • game playing
  • high levels
  • database
  • multi agent
  • learning experience
  • computer games
  • video games