Optimizing a 3D-FWT Code in a Heterogeneous Cluster of Multicore CPUs and Manycore GPUs.
Gregorio BernabéJavier CuencaDomingo GiménezPublished in: SBAC-PAD (2013)
Keyphrases
- graphics processing units
- general purpose
- parallel processing
- graphics hardware
- parallel computing
- computing systems
- gpu implementation
- real time
- floating point
- clustering algorithm
- parallel computation
- efficient implementation
- graphics processors
- parallel programming
- parallel implementation
- highly parallel
- massively parallel
- high end
- processing units
- parallel architectures
- data clustering
- commodity hardware
- multi core systems
- high performance computing
- cluster analysis
- address space
- source code
- shared memory
- variable resolution
- active camera
- binary codes
- heterogeneous data
- hierarchical clustering
- operating system
- data points