Moody5: Personality-biased agents to enhance interactive storytelling in video games.
Francesco GaravagliaRenato Avellar NobreLaura Anna RipamontiDario MaggioriniDavide GadiaPublished in: CoG (2022)
Keyphrases
- video games
- interactive storytelling
- computer games
- educational games
- virtual characters
- serious games
- multi agent systems
- multi agent
- game play
- game players
- learning experience
- game design
- multiagent systems
- commercial games
- learning tools
- personality traits
- autonomous agents
- agent model
- game playing
- software agents
- virtual environment
- game based learning
- goal oriented
- role playing game
- emotional state
- mobile devices
- learning styles
- orders of magnitude
- mathematics learning
- social interaction