HeGO, a Social Game as a Tool for Cultural Heritage Valorization: The Case Study of the Atina Historical Center.
Francesco FontanellaMario MolinaraArturo GallozziMichela CigolaLuca J. SenatoreRiccardo FlorioPaolo CliniFlavio Celis D'AmicoPublished in: ACM Journal on Computing and Cultural Heritage (2021)
Keyphrases
- cultural heritage
- case study
- web based technologies
- digital libraries
- social networks
- multimedia
- virtual museum
- video games
- cidoc crm
- social interaction
- game theoretic
- digital archives
- game theory
- knowledge society
- heritage objects
- real world
- dublin core
- historical data
- digital collections
- digital objects
- nash equilibrium
- computer games