It sounds real when you see it. Realistic sound source simulation in multimodal virtual environments.
Ágoston TörökDaniel MestreFerenc HonbolygoPierre MalletJean-Marie PergandiValéria CsépePublished in: J. Multimodal User Interfaces (2015)
Keyphrases
- sound source
- virtual environment
- real environment
- virtual reality
- collision detection
- sound signals
- virtual world
- environmental sounds
- physical space
- high fidelity
- multi modal
- virtual humans
- computer graphics
- audio features
- virtual space
- virtual training
- virtual characters
- real time
- dynamic environments
- serious games
- speech recognition
- role play
- three dimensional
- information retrieval